January 14, 2024

First Blog

Welcome everyone to our first blog on the website!

We have many things to show and present some of our plans for this year, new projects and updates for existing games, such as The Adventures Of John And Mark. Regarding Treacherous Tower, we would like to clarify a few things about the future of the game.

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2023 was a year of big changes for Broken Clock, on October 7th we had the release of The Adventures Of John And Mark and the change of name of the group, which was previously known as FunNetwork Studio, this change was made due to the vision for the future of the group, we hope that we can continue to count on the support of all of you.

We're really looking forward to this year, and we hope to continue having you with us, it means a lot to us!

Future games!

You'll soon hear more about our plans and projects, but for now we have to tell you about our future games for this year:

- Never Die
- Defend The Crystal
- A few more will be announced soon!

We hope to start development on Never Die at the end of February. We don't have a release date in mind yet, but we'll let you know soon via a new blog with more detailed information about the game and its release date!

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The Adventures Of John And Mark

Now talking about The Adventures Of John And Mark, we're working on an update, and we hope to release it on January 20th.

The update is expected to come with:

- New box skins
- New truck animations
- New bundle
- New secret tapes
- New class
- and much more!

In this update, the Christmas event, Christmas tape, Christmas bundle, decoration and snowy map will be removed, so hurry to do the event if you haven't already.

We want to thank everyone who made Fanart for the game! They all look amazing!

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Treacherous Tower

Some time ago we commented on Treacherous Tower, but now I'm more openly announcing that the game will no longer have updates, only bug fixes.

It was a very difficult decision for us, Treacherous Tower was the most incredible thing that could have happened to us, and we just have to thank each and every one of you who made it possible and played it for all this time.
We recognize that, over the years, the game has gone through several phases, some of which have not been entirely positive. We have learned from our mistakes and aim, at some point, to reach or even surpass the impactful legacy left by Treacherous Tower.

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